Your own startup
"But in the early 1990s Stanley dissolved the two-team system entirely and created one “MegaCore” team. He also made it so that people could work in ‘any role’ instead of assigning them specialities, like designer or programmer or artist. Nobody had a title anymore. The effects were astounding. The team worked almost twice as fast and the Hex Sphere OS was soon finished. But it caused whole new problems. The stress was so great it made several people spontaneously stop working in the middle of the afternoon. And some people just didn’t know their own weaknesses. Debora Atkinson always had to be taken away from the art department because she was so dreadful at drawing that she risked ruining anything she worked on."
> We all know now, from our comfortable position in 2002, what a disaster this would turn out to be.
September 13th, 2017 4:07pm
That was a neat game review and it sounds like the game is very well put together. I'd say that to win the scenario where they make custom hardware then try to leverage it with an exclusive game all sold on their own online store (this is completely the Apple model, but also Sega and Nintendo did this) they need more funding, developer outreach and much much more marketing. No doubt the game allows for that.
I might recommend this game to kids to learn about the industry. I don't want to play it myself though since I've already played it start to finish three times already, with the difficulty mode set to "Real Time, Real Life".
September 13th, 2017 5:25pm